Elroy and the aliens5/5/2023 It’s more about finding the right sound, the tunes that complement the whole style and feeling of the game and enhance it. You plan what format you will use, how you will trigger sound effects, when you will trigger them etc. How much planning? Planning is a technical term. So it’s no wonder we take sound design very seriously. I personally play guitar and have been part of various music projects and bands in the past 20 years of my life. Almost all of us at Motiviti play an instrument. Thanks! We started thinking about the music at the very beginning of development. When did you consider that the sound and music should be an integral part of the game? How much planning went into sound and music? The Elroy and the Aliens looks and sounds amazing. This means no multi-action tools, no multiple-choice drop-down menus and no tiny objects to click on, while still remaining true to the adventure spirit.įor more info about the gameplay, design and mechanics, I suggest checking out our blog posts about Our Main Gamedev Rules ( ) and the Top 5 Things Our Adventure Game Will Not Have ( ).įollowing our gamedev blog on is a great idea in general :). To bring some action to the game we have also put some runner parts in the game, where your goal is to escape from what/whoever is chasing you.Īlso, We want to make the puzzles and the whole gaming experience as one-finger-friendly as possible. We want the player to feel challenged and feel a sense of accomplishment when she/he solves a puzzle, but at the same time we don’t want to frustrate the player with too much complexity as some adventure games often tend to do. You can see the game as kind of an interactive cartoon. In fact, we still do! We play as much adventure games as we can without our health being at too much of a risk :)Įlroy is a puzzle-adventure game and by solving puzzles you, as a player, progress through the main storyline. Us too! And Monkey Island, Day Of The Tentacle etc. What is the core gameplay mechanic of the Elroy and the Aliens? Elroy and the Aliens seem to incorporate a lot of the similar mechanics. As a kid I loved adventure games specifically Broken Sword series. The game is designed with the touchscreen in mind, but will be available on desktop as well. It is about Elroy, a young, witty scientist who goes on a world saving mission of epic proportions to save the Earth from reckless aliens. I am Jernej, co-founder, the-guy-who-does-everything-the-devs-and-artists-don’t-wanna and sound guy for Elroy.Įlroy And The Aliens is a point and click (or tap and swipe) adventure game, hand-drawn, animated in 2D and inspired by Saturday morning cartoons. Thanks for inviting us! We’re Motiviti, a small indie gamedev studio from Maribor, Slovenia with a passion for adventure games. Tell us a little about yourself and your latest project Elroy and the Aliens? ![]() Let us begin with the simple questions first. Thank you for taking time with us to do this interview.
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